v2.4 — Item 7: Refresh Style Guidelines - web/routes/admin.py: Added /admin/refresh-style-guidelines route (AJAX-aware) - templates/system_status.html: Added 'Refresh Style Rules' button with spinner v2.5 — Item 8: Lore & Location RAG-Lite - story/bible_tracker.py: Added update_lore_index() — extracts location/item descriptions from chapters into tracking_lore.json - story/writer.py: Reads chapter locations/key_items, builds LORE_CONTEXT block injected into the prompt (graceful degradation if no tags) - cli/engine.py: Loads tracking_lore.json on resume, calls update_lore_index after each chapter, saves tracking_lore.json v2.5 — Item 9: Structured Story State (Thread Tracking) - story/state.py (new): load_story_state, update_story_state (extracts active_threads, immediate_handoff, resolved_threads via model_logic), format_for_prompt (structured context replacing the prev_sum blob) - cli/engine.py: Loads story_state.json on resume, uses format_for_prompt as summary_ctx for write_chapter, updates state after each chapter accepted v2.6 — Item 10: Redo Book - templates/consistency_report.html: Added 'Redo Book' form with instruction input and confirmation dialog - web/routes/run.py: Added revise_book route — creates new Run, queues generate_book_task with user instruction as feedback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
95 lines
3.8 KiB
Python
95 lines
3.8 KiB
Python
import json
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import os
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from core import utils
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from ai import models as ai_models
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def _empty_state():
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return {"active_threads": [], "immediate_handoff": "", "resolved_threads": [], "chapter": 0}
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def load_story_state(folder):
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"""Load structured story state from story_state.json, or return empty state."""
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path = os.path.join(folder, "story_state.json")
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if os.path.exists(path):
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return utils.load_json(path) or _empty_state()
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return _empty_state()
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def update_story_state(chapter_text, chapter_num, current_state, folder):
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"""Use model_logic to extract structured story threads from the new chapter
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and save the updated state to story_state.json. Returns the new state."""
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utils.log("STATE", f"Updating story state after Ch {chapter_num}...")
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prompt = f"""
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ROLE: Story State Tracker
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TASK: Update the structured story state based on the new chapter.
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CURRENT_STATE:
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{json.dumps(current_state)}
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NEW_CHAPTER (Chapter {chapter_num}):
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{utils.truncate_to_tokens(chapter_text, 4000)}
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INSTRUCTIONS:
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1. ACTIVE_THREADS: 2-5 concise strings, each describing what a key character is currently trying to achieve.
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- Carry forward unresolved threads from CURRENT_STATE.
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- Add new threads introduced in this chapter.
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- Remove threads that are now resolved.
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2. IMMEDIATE_HANDOFF: Write exactly 3 sentences describing how this chapter ended:
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- Sentence 1: Where are the key characters physically right now?
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- Sentence 2: What emotional state are they in at the very end of this chapter?
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- Sentence 3: What immediate unresolved threat, question, or decision is hanging in the air?
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3. RESOLVED_THREADS: Carry forward from CURRENT_STATE + add threads explicitly resolved in this chapter.
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OUTPUT_FORMAT (JSON):
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{{
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"active_threads": ["Thread 1", "Thread 2"],
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"immediate_handoff": "Sentence 1. Sentence 2. Sentence 3.",
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"resolved_threads": ["Resolved thread 1"],
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"chapter": {chapter_num}
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}}
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"""
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try:
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response = ai_models.model_logic.generate_content(prompt)
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utils.log_usage(folder, ai_models.model_logic.name, response.usage_metadata)
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new_state = json.loads(utils.clean_json(response.text))
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new_state['chapter'] = chapter_num
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path = os.path.join(folder, "story_state.json")
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with open(path, 'w') as f:
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json.dump(new_state, f, indent=2)
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utils.log("STATE", f" -> Story state saved. Active threads: {len(new_state.get('active_threads', []))}")
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return new_state
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except Exception as e:
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utils.log("STATE", f" -> Story state update failed: {e}. Keeping previous state.")
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return current_state
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def format_for_prompt(state, chapter_beats=None):
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"""Format the story state into a prompt-ready string.
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Active threads and immediate handoff are always included.
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Resolved threads are only included if referenced in the chapter's beats."""
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if not state or (not state.get('immediate_handoff') and not state.get('active_threads')):
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return None
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beats_text = " ".join(str(b) for b in (chapter_beats or [])).lower()
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lines = []
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if state.get('immediate_handoff'):
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lines.append(f"IMMEDIATE STORY HANDOFF (exactly how the previous chapter ended):\n{state['immediate_handoff']}")
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if state.get('active_threads'):
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lines.append("ACTIVE PLOT THREADS:")
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for t in state['active_threads']:
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lines.append(f" - {t}")
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relevant_resolved = [
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t for t in state.get('resolved_threads', [])
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if any(w in beats_text for w in t.lower().split() if len(w) > 4)
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]
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if relevant_resolved:
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lines.append("RESOLVED THREADS (context only — do not re-introduce):")
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for t in relevant_resolved:
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lines.append(f" - {t}")
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return "\n".join(lines)
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