Files
IYmtg/IYmtg_App_iOS/Services/CoreML/FoilEngine.swift
Mike Wichers 24dcb44af4 Implement storage architecture from ai_blueprint.md
Primary sync: replace PersistenceActor JSON file with SwiftData + CloudKit
- Add SavedCardModel (@Model class) and PersistenceController (ModelContainer
  with .automatic CloudKit, fallback to local). BackgroundPersistenceActor
  (@ModelActor) handles all DB I/O off the main thread.
- One-time migration imports user_collection.json into SwiftData and renames
  the original file to prevent re-import.
- Inject modelContainer into SwiftUI environment in IYmtgApp.

Image storage: Documents/UserContent/ subfolder (blueprint requirement)
- ImageManager.dir now targets iCloud Documents/UserContent/ (or local equiv).
- migrateImagesToUserContent() moves existing JPGs to the new subfolder on
  first launch; called during the SwiftData migration.

Firebase: demoted to optional manual backup (metadata only, no images)
- Remove all automatic CloudEngine.save/delete/batchUpdatePrices calls from
  CollectionViewModel mutations.
- Add backupAllToFirebase() for user-triggered metadata sync.
- Add isFirebaseBackupEnabled to AppConfig (default false).
- Add Cloud Backup section in Library settings with iCloud vs Firebase
  explanation and "Backup Metadata to Firebase Now" button.

Also: full modular refactor (Data/, Features/, Services/ directories) and
README updated with CloudKit setup steps and revised release checklist.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-05 12:13:17 -05:00

49 lines
1.7 KiB
Swift

import Vision
import CoreML
import CoreGraphics
// MARK: - FOIL ENGINE
actor FoilEngine {
private var frameCounter = 0
private var lowConfidenceStreak = 0
static var model: VNCoreMLModel? = {
guard AppConfig.enableFoilDetection else { return nil }
return ModelManager.shared.getModel(name: "IYmtgFoilClassifier")
}()
private lazy var request: VNCoreMLRequest? = {
guard let model = FoilEngine.model else { return nil }
let req = VNCoreMLRequest(model: model)
req.imageCropAndScaleOption = .scaleFill
return req
}()
func addFrame(_ image: CGImage, orientation: CGImagePropertyOrientation = .up) -> String? {
frameCounter += 1
// SAFETY: Prevent integer overflow in long-running sessions
if frameCounter > 1000 { frameCounter = 0 }
if frameCounter % 5 != 0 { return nil }
guard let request = self.request else { return AppConfig.Defaults.defaultFoil }
let handler = VNImageRequestHandler(cgImage: image, orientation: orientation, options: [:])
do {
try handler.perform([request])
guard let results = request.results as? [VNClassificationObservation], let top = results.first else { return AppConfig.Defaults.defaultFoil }
if top.confidence > 0.85 {
lowConfidenceStreak = 0
return top.identifier
} else {
lowConfidenceStreak += 1
if lowConfidenceStreak >= 3 {
return AppConfig.Defaults.defaultFoil
} else {
return nil
}
}
} catch { return AppConfig.Defaults.defaultFoil }
}
}