Implement storage architecture from ai_blueprint.md
Primary sync: replace PersistenceActor JSON file with SwiftData + CloudKit - Add SavedCardModel (@Model class) and PersistenceController (ModelContainer with .automatic CloudKit, fallback to local). BackgroundPersistenceActor (@ModelActor) handles all DB I/O off the main thread. - One-time migration imports user_collection.json into SwiftData and renames the original file to prevent re-import. - Inject modelContainer into SwiftUI environment in IYmtgApp. Image storage: Documents/UserContent/ subfolder (blueprint requirement) - ImageManager.dir now targets iCloud Documents/UserContent/ (or local equiv). - migrateImagesToUserContent() moves existing JPGs to the new subfolder on first launch; called during the SwiftData migration. Firebase: demoted to optional manual backup (metadata only, no images) - Remove all automatic CloudEngine.save/delete/batchUpdatePrices calls from CollectionViewModel mutations. - Add backupAllToFirebase() for user-triggered metadata sync. - Add isFirebaseBackupEnabled to AppConfig (default false). - Add Cloud Backup section in Library settings with iCloud vs Firebase explanation and "Backup Metadata to Firebase Now" button. Also: full modular refactor (Data/, Features/, Services/ directories) and README updated with CloudKit setup steps and revised release checklist. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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import CoreImage
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import CoreGraphics
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// MARK: - BORDER DETECTOR
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class BorderDetector {
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enum BorderColor { case black, white, gold, other }
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static func detect(image: CGImage, orientation: CGImagePropertyOrientation = .up) -> BorderColor {
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let context = SharedEngineResources.context
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let ciImage = CIImage(cgImage: image).oriented(orientation)
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let width = ciImage.extent.width
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let height = ciImage.extent.height
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// Crop a small strip from the left edge
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let cropRect = CGRect(x: CGFloat(width) * 0.02, y: CGFloat(height) * 0.4, width: CGFloat(width) * 0.05, height: CGFloat(height) * 0.2)
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let vector = CIVector(cgRect: cropRect)
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let filter = CIFilter(name: "CIAreaAverage", parameters: [kCIInputImageKey: ciImage, kCIInputExtentKey: vector])
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guard let output = filter?.outputImage else { return .other }
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var bitmap = [UInt8](repeating: 0, count: 4)
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context.render(output, toBitmap: &bitmap, rowBytes: 4, bounds: CGRect(x: 0, y: 0, width: 1, height: 1), format: .RGBA8, colorSpace: nil)
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let r = Int(bitmap[0])
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let g = Int(bitmap[1])
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let b = Int(bitmap[2])
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let brightness = (r + g + b) / 3
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// Gold/Yellow detection (World Champ Decks): High Red/Green, Low Blue
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if r > 140 && g > 120 && b < 100 && r > b + 40 { return .gold }
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if brightness < 60 { return .black }
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if brightness > 180 { return .white }
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return .other
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}
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}
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