Implement storage architecture from ai_blueprint.md
Primary sync: replace PersistenceActor JSON file with SwiftData + CloudKit - Add SavedCardModel (@Model class) and PersistenceController (ModelContainer with .automatic CloudKit, fallback to local). BackgroundPersistenceActor (@ModelActor) handles all DB I/O off the main thread. - One-time migration imports user_collection.json into SwiftData and renames the original file to prevent re-import. - Inject modelContainer into SwiftUI environment in IYmtgApp. Image storage: Documents/UserContent/ subfolder (blueprint requirement) - ImageManager.dir now targets iCloud Documents/UserContent/ (or local equiv). - migrateImagesToUserContent() moves existing JPGs to the new subfolder on first launch; called during the SwiftData migration. Firebase: demoted to optional manual backup (metadata only, no images) - Remove all automatic CloudEngine.save/delete/batchUpdatePrices calls from CollectionViewModel mutations. - Add backupAllToFirebase() for user-triggered metadata sync. - Add isFirebaseBackupEnabled to AppConfig (default false). - Add Cloud Backup section in Library settings with iCloud vs Firebase explanation and "Backup Metadata to Firebase Now" button. Also: full modular refactor (Data/, Features/, Services/ directories) and README updated with CloudKit setup steps and revised release checklist. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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48
IYmtg_App_iOS/Services/CoreML/FoilEngine.swift
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48
IYmtg_App_iOS/Services/CoreML/FoilEngine.swift
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import Vision
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import CoreML
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import CoreGraphics
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// MARK: - FOIL ENGINE
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actor FoilEngine {
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private var frameCounter = 0
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private var lowConfidenceStreak = 0
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static var model: VNCoreMLModel? = {
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guard AppConfig.enableFoilDetection else { return nil }
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return ModelManager.shared.getModel(name: "IYmtgFoilClassifier")
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}()
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private lazy var request: VNCoreMLRequest? = {
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guard let model = FoilEngine.model else { return nil }
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let req = VNCoreMLRequest(model: model)
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req.imageCropAndScaleOption = .scaleFill
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return req
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}()
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func addFrame(_ image: CGImage, orientation: CGImagePropertyOrientation = .up) -> String? {
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frameCounter += 1
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// SAFETY: Prevent integer overflow in long-running sessions
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if frameCounter > 1000 { frameCounter = 0 }
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if frameCounter % 5 != 0 { return nil }
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guard let request = self.request else { return AppConfig.Defaults.defaultFoil }
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let handler = VNImageRequestHandler(cgImage: image, orientation: orientation, options: [:])
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do {
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try handler.perform([request])
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guard let results = request.results as? [VNClassificationObservation], let top = results.first else { return AppConfig.Defaults.defaultFoil }
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if top.confidence > 0.85 {
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lowConfidenceStreak = 0
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return top.identifier
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} else {
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lowConfidenceStreak += 1
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if lowConfidenceStreak >= 3 {
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return AppConfig.Defaults.defaultFoil
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} else {
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return nil
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}
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}
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} catch { return AppConfig.Defaults.defaultFoil }
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}
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}
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