Implement storage architecture from ai_blueprint.md
Primary sync: replace PersistenceActor JSON file with SwiftData + CloudKit - Add SavedCardModel (@Model class) and PersistenceController (ModelContainer with .automatic CloudKit, fallback to local). BackgroundPersistenceActor (@ModelActor) handles all DB I/O off the main thread. - One-time migration imports user_collection.json into SwiftData and renames the original file to prevent re-import. - Inject modelContainer into SwiftUI environment in IYmtgApp. Image storage: Documents/UserContent/ subfolder (blueprint requirement) - ImageManager.dir now targets iCloud Documents/UserContent/ (or local equiv). - migrateImagesToUserContent() moves existing JPGs to the new subfolder on first launch; called during the SwiftData migration. Firebase: demoted to optional manual backup (metadata only, no images) - Remove all automatic CloudEngine.save/delete/batchUpdatePrices calls from CollectionViewModel mutations. - Add backupAllToFirebase() for user-triggered metadata sync. - Add isFirebaseBackupEnabled to AppConfig (default false). - Add Cloud Backup section in Library settings with iCloud vs Firebase explanation and "Backup Metadata to Firebase Now" button. Also: full modular refactor (Data/, Features/, Services/ directories) and README updated with CloudKit setup steps and revised release checklist. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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50
IYmtg_App_iOS/Services/CoreML/ConditionEngine.swift
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50
IYmtg_App_iOS/Services/CoreML/ConditionEngine.swift
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import Vision
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import CoreML
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import UIKit
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struct DamageObservation: Identifiable, Sendable {
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let id = UUID()
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let type: String
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let rect: CGRect
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let confidence: Float
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}
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// MARK: - CONDITION ENGINE
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class ConditionEngine {
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enum Severity: Int { case minor = 1; case critical = 10 }
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static var model: VNCoreMLModel? = {
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guard AppConfig.enableConditionGrading else { return nil }
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return ModelManager.shared.getModel(name: "IYmtgConditionClassifier")
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}()
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static func getSeverity(for type: String) -> Severity {
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return (type == "Inking" || type == "Rips" || type == "WaterDamage") ? .critical : .minor
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}
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static func detectDamage(image: CGImage, orientation: CGImagePropertyOrientation = .up) -> [DamageObservation] {
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guard let model = model else { return [] }
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let request = VNCoreMLRequest(model: model)
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request.imageCropAndScaleOption = .scaleFill
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let handler = VNImageRequestHandler(cgImage: image, orientation: orientation, options: [:])
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do {
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try handler.perform([request])
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guard let results = request.results as? [VNRecognizedObjectObservation] else { return [] }
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return results.filter { $0.confidence > 0.7 }.map { obs in
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DamageObservation(type: obs.labels.first?.identifier ?? "Unknown", rect: obs.boundingBox, confidence: obs.confidence)
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}
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} catch { return [] }
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}
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static func overallGrade(damages: [DamageObservation]) -> String {
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if model == nil && damages.isEmpty { return "Ungraded" }
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var score = 0
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for d in damages {
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if getSeverity(for: d.type) == .critical { return "Damaged" }
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score += 1
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}
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if score == 0 { return "Near Mint (NM)" }
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if score <= 2 { return "Excellent (EX)" }
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return "Played (PL)"
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}
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}
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